Saturday, November 16, 2019
Impacts of Globalization and Gaming
Impacts of Globalization and Gaming Video game franchise has taken the world by storm. It is design to trigger human emotion by satisfying one need to kill, venting of frustration and anger. Video gaming is used to de-stress, educate and kill time. People would spend hundreds of dollars in the gaming sector and this has make gaming the primary platform of entertainment and lifestyle. Impact of globalization and gaming The media has played the primary leader in re-shaping our future by imprinting images on how things should be. Images shown on advertisement, commercials, the covers of magazine and newspaper prove to have impact and stir up interest among consumers. Thus, making media consumptions as a form of manual for Life A guide to live your life Here, I am making a distinctive connection between the influences of the video game market, game production sales, game demograph and global culture. The major and leading players in the gaming industry would be the U.S and Japan. Business competition has stir up due to many other nations eager to get involve and follow the footstep of both big players. This shows how important video gaming industry has become and how it conquers the centre stage of globalization. It is predicted to posses a huge growth in coming years. Statistics shows a steady yet gradual growth in the gaming sector from the year 2002 2007 (image 1.1), overtaking other media market such as film and music. Leading franchise, Mario, created in Japan, has yield over 200 games since original release date back in 1981. Mario has then become the official mascot of Nintendo. With help from the media, everyone from every corner of the world will know who or what is Mario. It has turned itself global by its iconic representation of video game. A side from technical statistics, market has showed distinctive trends. It is obvious how our male counterpart dominant the gaming market but what is more startling is the growth and impact of girls and woman showing interest to this market over the recent years. (Image 1.2) In late November, president of Nintendo America, Reggie Fils-Aime presented several data points outlining the current gender breakdown of console play in the U.S. Reggie estimates there are 45 million people playing video games as the primary players in the U.S. Of those, Nintendo is estimating 26% are female, or roughly 11.7 million. Wanda Meloni, Gamasutra Factors such as online gaming and PC gaming are the key contributor, especially with the existence of social networking site such as Twitter and Facebook, Apart from your ordinary 2D-Planes of your computer screen, gaming console took a leap in providing both sharing and social networking into their programs. Sharing movies, pictures, music and gaming has never been a breeze while doing it in the comfort of your own living room. Such experiences have turn into a lifestyle and morphed itself into a global culture. With tool like the Internet, people from all over the world are able to communicate, share and learn other cultures. That is how the existence of game production catering to certain culture and country originate. It is evident on the gaming box art. (Image 1.3)Ã Issue Despite these positive activities stir up by the gaming market, there are still problems that need to be addressed. Base on the research I have undergone, it is evident how gamers or consumers are not aware of the upcoming games. Surveys that I have done showed almost eighty percent of gamers surveyed are not aware of the latest games that are on sales. (Image 1.4) Advertising of the games has proved to be unsuccessful. Alas, most consumers who were surveyed claimed they found out about new games releases through word of mouth or the Internet. Website such as Gamespot will show weekly game releases. (Image 1.5) Gaming Experience Your heart is beating out of control; your hands are covered in blood, your eyes staring straight at him, with your finger on the trigger. This is your final stand, should you open fire? But he is a human being? Will he kill you? Or is this all a dream? The deafening sound of silence abrupt the surrounding, now its kill or be killed. You pull the trigger. He lay before you, dead. Before you know it, he slowly fades into the background. He disappears. A typical scenario for every gamer who plays combat war game. The only difference between reality and virtual reality is the hesitation to kill a person in a game. Virtual reality has set emotions wide apart from reality. One is more likely to kill a person in a game compare to a real life event. Why has gaming eradicate every emotion in a person when it comes to killing another player? Well, the explanation is simple. No one dies in a game. Virtual reality is design in a way that it will feed off most of our emotions without us worrying what are the consequences. Unlike reality, gaming allows players to redeem back their mistake by restarting the game. It fascinates me how game design has the ability to create fantastic visual effects; immersive graphics and beautiful environment that consumed one and let gamers live their character through computer games. Amazing how this two-dimensional generating image let users escape reality and let them live a pseudo character. How or what about this moving images let us, gamers, experience this out of body experience? How can something that is not physical enable and leave a memorable marking of its existences in our mind. Case Study Virtual Guggenheim Museum designed Asymptote has designed a physical virtual world in a space. Challenged to break free from the standard web site layout, Guggenheim requested a virtual space to compliment its striking New York Museum. Debut as a perfect hybrid of electronic space and physical space, Hani Rashid claims virtual spaces are designed with the same attention to detail as real physical buildings. The design inspiration comes from the idea of three-dimensional spatial traversable space on the Internet and real-time interactive elements located at various Guggenheim locations. Guggenheim Virtual Museum will be the first virtual building of the 21st century to fully show the relations of art, space, commerce and architecture. This virtual museum will be an ideal space to convey art and experience through interactive digital medium. Element such as the sound, image and dynamic fluid environment unlike any physical space are able to respond to the direction of the user without hindering its contents. As highlighted in image 2.2 and 2.3, galleries structure are wire-framed to emphasise on transparency and opacity. This movement is base on where the viewers move in the space Ultimately, architects think spatially and where theres a spatial issue were the ones trained historically to figure out how to make people understand and feel the emotional, physical and artistic side of a space Hani Rashid Designing Virtual Reality to Reality Time and space does not exist in a game. Distance cannot be measured and mass cannot be weighed. The physical manifestation exists only if we perceive it. Virtual reality is a warped space. Through this, I am inspired to design a permanent exhibition space in relation to the gaming cycle of life and death. It is base on the dynamic movement in a game and experiencing two-dimensional visuals into three-dimensional. This space will address the issue that was mentioned earlier; Promoting and creating awareness to new game releases to the mass. Base on the definition of Utopia, both living and dead spaces will fully illustrate the position of bliss. Some see death as a paradise while other sees fear in death. Imagine walking through a space that fully depicts death as a form of Utopia, a paradise and an unforsaken world that detach itself from reality. Walking through a dark narrow passage with nothing but the shimmering star that brightens your way. A journey nobody has ever experience. A psychological journey that let users experience death in both euphoric and frightening state, far from tranquillity. It is a momentary journey that makes users of the space ponder and reflect upon their own well-being The design approach is divided into three primary journey, reality, life and death. Reality is design to be grounded to the ground in which illustrates how our lives are tie down to our beliefs. Life is depicted to be hovering in between death. While death is describe as the answer to our entire question in life and reality that were left unanswered. Death space is design to overview the whole space. Designs using three way planes, the planes are a representation of life, death and reality. It consist of lines overlapping each other, depicting how life, death and reality overlapping each other to form and create dimensions, depth, gravity and volumes. All this planes will merge into one core area that illustrates the gaming cycle. The different hierarchy of spaces and planes creates a weaving journey that makes users move in and out of spaces. Life and Death Cycle Through Design The journey begins with two entrances that were place base on the human traffic directions. (Image 4.1) As you walk through the narrow path of the dimly lighted surrounding, you are greeted by this massive, rustic metallic structure that seemed to be hovering. Struck with curiosity, you cant help but to venture into this foreign, alienated space that awaits you. As you walk in through the narrow tunnel, you could hear the surrounding of the environment starts to quiet down. Suddenly, the pleasant sound of silence hits you, the thought of a broken clock gives birth to tranquillity and an escape from reality youve been waiting for. It feels as if you are in a different world where time does not exist. A long flight of glass staircase awaits you on the other end of the tunnel. (Image 4.2) With precarious footing on the steps, you climb the flight of stairs wondering where it will lead you too. The sight of the staircase seems endless. You never know what it is like to walk on glass. It feels as if youre hovering on the glass staircase as you see stranger climbing the staircase on the other side of the glass wall. (Image 4.3) You stop mid-way through the journey as you feel the transition of space varies from where you were from. The surrounding becomes vast as you see the exterior environment of the space. Move further up, you be greeted with a dark narrow space. You question your surrounding and it finally struck you that youre in a gaming environment. The metal rustic wall, the lights, the intense bold feeling you get from the dimly lighted space that is clad with perforated metal walls makes you feel as if youre in a combat science fiction game. From the perforated wall, you could see the people outside the space. Alas, the people from the other side of the wall could not see what is happening in the space. As you bask into the environment and take a new control of your journey, you see another staircase. Wondering where it will go, you decide to take the chance and proceed down the steps. As you place your footing, one foot at a time, you realised you are detached from the pervious space. You are back to reality. (Image 4.5) It feels as if youre taking a break from an alter reality space and the decision for you to immerse back into gaming or get back to reality is left unanswered in this space you are currently at. As you explore the space, you stumble upon another staircase hidden behind this massive structure, leading you to the ground floor. You decide to proceed down the staircase. You are back to reality and proceed on with your daily life. Conclusion Various views on impact of globalization and gaming have been presented. It shows how gaming can change ones culture and behaviour but ultimately, the gaming experience one indulge in is nothing compare to reality. It helps escape reality for that spur moment. This let one rejuvenate themselves and continue on with life, just like how gaming enable us to restart a game when we failed to complete certain task. This design will help to create awareness of the existence of gaming and its impact on a physical stand. Thus, helps both gamers and production companies establish a more prominent relationship with its consumers. It is not the impression; it is the experience that counts.
Wednesday, November 13, 2019
Tennessee Williams The Glass Menagerie Essay -- Tennessee Williams Gl
Tennessee Williams' The Glass Menagerie We all have illusions. We can hardly live without them. Most of the time they are harmless thoughts about things that are usually unattainable. An example would be when a person sees something that they want and then dreams of having it. Whenever someone holds an opinion based on what they think is true, or in some cases what should be true, rather than what actually is true, then that is an illusion. Illusions sometimes help people cope with painful situations, but in the end, illusions are only a false escape from reality. The characters in the book The Glass Menagerie are each affected by their own different illusions. Tom, Laura, and Amanda all survive because their illusions protect them from the painful facts of their lives. However, illusions can prove to be self-destructive as well as helpful. Do the charactersââ¬â¢ illusions hurt them, or are they merely harmless aspects of their personalities? Tom, who is the main character and narrator, suffers from his illusions. Tomââ¬â¢s illusion helps him to escape from his own reality. He sees his job at the shoe warehouse as boring and insignificant. He would rather experience the endless possibilities that life holds. But Tom cannot escape his job, so he tries to escape by going to the movies and writing. When he goes to the movies, he expects to find adventure. Watching someone elseââ¬â¢s adventures on the movie screen offers Tom a diversion from his boring existence. ââ¬Å"Yes, movies! Look at them-All of those glamorous people-having adventures-hogging it gobbling the whole thing up! You know what happens? People go to the movies instead of moving! Hollywood characters are supposed to have all the adventures for everybody in America, while everybody in America sits in a dark room and watches them have them! / But Iââ¬â¢m not patient. I donââ¬â¢t want to wait till then. Iââ¬â¢m tired of the movies and I am about to move!â⬠(p. 96) But since he has to come out of the dark theater and face life again, escape to the movies solves no problems in his life. The vicarious way of life that Tom creates by attending the movies is an illusion because it can never be a true substitute for his own life. Tom realizes in the paragraph above that he is only watching adventures rather than living them. He realizes, also, that movies are only momentary physiological escapes. He uses the movies as a... ...nt from what she wants. Amandaââ¬â¢s life is focused on her childrenââ¬â¢s happiness because she doesnââ¬â¢t want them to make the same mistakes that she did. This, however, is just an illusion because they will never be what she wants them to be. By trying harder to set them on the right path, she pushes herself even deeper into her illusion. ââ¬Å"Go to the movies, go! Donââ¬â¢t think about us, a mother deserted, an unmarried sister whoââ¬â¢s crippled and has no job! Donââ¬â¢t let anything interfere with your selfish pleasure! Just go, go, go-to the movies!â⬠(p.136) By reliving her life, Amanda failed to realize that the personalities of her children were completely different from her own. As a result of her illusions, Amanda drove her son away and hurt herself and the others around her. à à à à à If someone was to remove the illusion from the lives of the Wingfield family, which of them could survive the real world? Their illusions might be useful for a short time but the world would pass them by if they maintained an illusionary state. Illusions, therefore, are a destructive trait in the lives of the Wingfield family. Works Cited Williams, Tennessee. "The Glass Menagerie". New York: Random House, 2008.
Monday, November 11, 2019
Operational Difference â⬠Major company stake is owned by franchises Essay
As I went through the historical span of Burger King History, the franchises of Burger King played a major part in expansion of the parent company from the early 1960ââ¬â¢s till date. The relation of franchises and management has always been influential and significant in success and failures of Burger King History. Primarily, the company operated with major investment from franchises and minimal from the company, so the decisions and relationship with franchises was crucial. Flame broiler a unique device that improved with decades in Burger King history The company was set-up on the basis of the oven called ââ¬ËInsta-broilerââ¬â¢ for cooking burgers. The purpose had been inspired from McDonaldââ¬â¢s speedy service. It was further mechanised into a gas grill without changing patties and self functional by means of a conveyor belt. Further, the device was also customised and technologically advanced to produce Chicken sandwich, Chicken Whopper, Veggie burger, etc. Drive ââ¬âthru service The company though was working hard on franchises and unique device to meet operational needs; it was mainly oriented to meet demand of production at ââ¬ËDrive-thruââ¬â¢ restaurants. This was because the company had major part of its sales revenue i.e. 70 % from ââ¬ËDrive-thruââ¬â¢ operations. Later this competence was adapted by McDonald and other competitors as well. However the effectiveness and efficiency of Burger Kingââ¬â¢s ââ¬ËDrive-thruââ¬â¢ was easily highlighted. Competitive methods of Burger King The purpose of its competitive strategy is to build a sustainable competitive advantage over the organizationââ¬â¢s rivals. It defines the fundamental decisions that guide the organizationââ¬â¢s marketing, financial management and operating strategies. As there were many significant changes in the history of Burger King, eventually there were different competitive methods used in different span in history. Some of the significant competitive methods are listed as follows: 1} Initial decade in Burger kingââ¬â¢s history, ââ¬ËInsta-broilerââ¬â¢ a device competitive in making burgers and technological advancements in the same gave it a competitive advantage. 2} High amount of franchises worldwide executed major ownership stake and customised operations in the outlets. This was tightened and a new company structure was formed, followed by a new competitive aptitude. [Year 1963 -1967] 3} Push sale approach led increase in competitive breakfast market and thus improve in position in market. Burger King moved to second position in US fast food market after McDonald. [Year 1982-1985] 4} Launched a Burger King Kids Club program that help the company to increase sales and successful entry into a new market segment. [Year 1990-1995] 5} Introduction of a TURNAROUND PLAN named ââ¬ËGo Forward Planââ¬â¢, which was significant to attain objectives like increasing profit, create a customer image, teamwork, etc.[Year 2000]. One more advantage Burger King introduced was ââ¬ËRevamped Chicken Whopperââ¬â¢, helpful to compete with other competitors. Burger King < McDonaldââ¬â¢s (BK is simply not as big as McD) Some of the basic company facts and objectives of both the companies, help us understand how Burger King is not as big as McDonaldââ¬â¢s in global terms. Facts Burger King McDonald Founder 1941 by Richard and Maurice McDonald 1953 by Keith J.Cramer Present chain 12,150 outlets in 50 states and US territories and 74 countries More than 31,000 outlets in 119 countries Revenue $2.5 Billion Number of employees 360,000 employees 1,500,000 employees (1.5 million) Customers 11.8 million customers daily worldwide 58 million customers across the globe Products offered Flame-broiled burgers including the Whopper, Burger King also offers chicken sandwiches, fish sandwiches, French fries, onion rings, salads, chicken fries and Croissanwiches for breakfast. McDonaldââ¬â¢s predominantly sells hamburgers, various types of chicken sandwiches and products, French fries, soft drinks, breakfast items, and desserts. In most markets, McDonaldââ¬â¢s offers salads and vegetarian items, wraps Calorie content A Burger King Double Whopper has around 920 calories A McDonalds Big Mac consists of 540 calories Objectives Burger King McDonalds Market share 21.9 % in US fast food industry 44% in US fast food industry Value for money More bigger product for reasonable price Product size is smaller with inexpensive price Franchising More than 90 % of the outlets are franchised A little less than 30 % Suppliers The suppliers vary with various franchise in different locations worldwide. McDonald chooses best suppliers and type and quality of meat varies with country culture. Advertising The BK adverts were quite confusing and sending wrong messages in potential market which affected cultural values and also brand image at times. McDonalds often had appropriate ways of advertising and were supportive to increase sales and popularity of the brand. Issues relating to Burger King The case study is very critical in understanding the issues related with Burger Kingââ¬â¢s history. Some of the prominent issues from past to present can be listed as follows: Franchise management ââ¬â The company found it difficult to manage more than 90% franchise in the business of Burger King products and services. Crucial reason was also the percentage of stake ownership , which was initially 38% and was improved to 42% by Donald Smith, former McDonald executive. Changes in leadership ââ¬â The history of Burger King marked approximately 20 changes in management. The changes in short term span affected oragnisation focus over goals and objectives, affected brand image adversely and lacked consistency in operation. Unhealthy food ââ¬â The Company came prominently in highlight during the era from 2003 as potential customers had responded to be health conscious. The period marked spread of mad-cow disease and obesity levels among children was a rising concern. Market recession ââ¬â The US economy faced economic recession from 2006 and needs brand to take effective measures to sustain and avoid losing loyal customers to competitors. Recommendations for future development in UK The Burger King opened its first branch/outlet in UK in 1977 on Coventry Street in London. Since then till date Burger King has 654 restaurants in UK ( out of which 73 are owned) whereas it has 139 ââ¬Ëdrive-throughââ¬â¢ restaurants. Considering the present fast food environment in UK, following recommendations come in lime-light: HEALTHY FOOD ââ¬â Burger King UK has currently many problems within the environment in company and surrounding, however one of the prime concern is healthy food. The company needs to produce fast food with less saturated fats and salt content. The problem of obesity in UK is high as well and addressing to this concern is the need of demand to survive over the competitors. PRIME LOCATIONS and EVENTS ââ¬â Burger King needs to increase its influence and market share in UK, by serving at prime hot spots as well as at travel destinations. The presence of Burger King on high streets and at various national rail stations and airport is reasonable, however it needs to be accessible at hot tourist spots and business oriented commercial areas. SPEED ââ¬â Burger King needs to increase its speed of delivering products and services to customers, as it has been competing with McDonalds over more than 50 years and still lacks speed during peak periods. Speed in operations helps to generate revenue in coping zone. Schools of strategy ââ¬â Burger Kingââ¬â¢s evolution (analyse critically) Strategy formation is judgmental designing, intuitive visioning, and emergent learning; it is about transformation as well as perpetuation; it has to include analyzing before and programming after as well as negotiating during â⬠¦Ã¢â¬ ââ¬â Henry Mintzberg However there is a difference in perspective leading to strategy arguments. Mintzberg identified this and tried to debate and answer different perspectives through his 10 Schools of Strategy/Thinking. The burger King History prominently highlights two of them, explained as follows: 1] The Power School ââ¬â Strategy Systems as Processes of Negotiation According to the power school, strategy systems are described to be mainly shaped by power and politics, whether as a process inside the enterprise itself or as the behaviour of the enterprise as a whole within its external environment. Strategies that may result from such processes tend to be emergent in nature, and take the forms of positions and actions more than perspectives. On the one hand parts of the power school (ââ¬Ëmicro powerââ¬â¢) see strategy making as the interplay, through persuasion, bargaining, and sometimes through direct confrontation, among narrow scope interests and shifting coalitions, with none dominant for any significant period. On theà other hand other parts of power school (ââ¬Ëmacro powerââ¬â¢) see the enterprise as promoting its own welfare by controlling or cooperating with other enterprise (such as Franchises), through the use of strategic manipulation as well as collective strategies in various kinds of networks and alliances. EXAMPLE ââ¬â Burger King at different period in history, tried to take control over franchises by executing greater control over their operations and direct confrontation with various industry giants/ suppliers. These various processes implemented to achieve power through strategy highlights ââ¬ËTHE POWER SCHOOLââ¬â¢. 2] The Configuration School ââ¬â Strategy Systems as Process of Transformation The school follows a formation approach wherein the organisation is transforming into one type of decision making structure into another. The school interrupts the period of stability by some process of transformation. It has configuration of strategy formation from other nine schools which are ââ¬â Design school ââ¬â Strategy formation as an architecture process Planning school ââ¬â Strategy formation as a formal process Positioning school ââ¬â Strategy formation as an analytical process Entrepreneurial school ââ¬â Strategy formation as a visionary process Cognitive school ââ¬â Strategy formation as a mental process Learning (or Emergent) school ââ¬â Strategy formation as an emergent process Power school ââ¬â Strategy formation as a process of negotiation Cultural school ââ¬â Strategy formation as a collective process Environmental school ââ¬â Strategy formation as a reactive process The school recognises a appropriate combination of any one or more of them taking into context a particular type. EXAMPLE ââ¬â Burger King history marks use of Positioning school in year 1980 -1983 to create a brand image and achieve second position in US fast food market. Click here to Continue Reading this Article Rate This Article Tags: burger king, free essay Category: Business, Free Essays Similar Articles Kicl studentsââ¬â¢ perceptions on the consumption of McDonalds, KFC and Burger Kings Analysis of Marks & Spencerââ¬â¢s International Strategy Role of Advertisement and Sales Promotion in ELP: Subscribe If you enjoyed this article, subscribe to receive more just like it. Including student tips and advice. Subscribe via RSS Feed Connect on Facebook Follow Us on Twitter Connect on LinkedIn Connect on YouTube Click here to ask a question about this article. à « Management Function: Critical Analysis of the role of a modern industrial manager Shareholder-Wealth Maximization model (SWM): a Financial Report on Luton Brickworks Plc. à » Similar Articles Kicl studentsââ¬â¢ perceptions on the consumption of McDonalds, KFC and Burger Kings Analysis of Marks & Spencerââ¬â¢s International Strategy Role of Advertisement and Sales Promotion in ELP: Analysis of Marks and Spencerââ¬â¢s Past Failures and Present Developments Strategic Analysis of Marks and Spencers Plc (M&S) Looking for Something Similar? Get Student Advice We send regular advice and updates for students. We promise not to spam. Subscribe via RSS Feed Connect on Facebook Follow Us on Twitter Connect on LinkedIn Connect on YouTube
Friday, November 8, 2019
German New Years Greetings Wishes
German New Year's Greetings Wishes The German expression,à Frohes neues Jahrà literally translates to Happy New Year. It is widely used in German-speaking countries, particularly in the northern and western states of Germany. Indeed, New Years Eve and New Years Day are big holidays in Germany, with events ranging from fireworks to Rummelpottlauf, where children (or adults) go from house to house singing silly songs and begging for sweets (or schnapps), to parties as well as special drinks and foods. But if you have family or friends in Germany or German-speaking countries to whom you want to send New Years greetings, you may find yourself struggling to find the right words. Sending such greetings can be challenging, especially if you want to get creative. Creative New Years Wishes You may find yourself writing a card or even an email to a German friend or family member with New Years wishes. But you likely want to avoid writing the same New Years well-wishes year after year. Try some of the following more poetic and creative ways of wishing a happy New Year to a friend or loved one. In order to make the English greetings flow, some of the translations are not literal. New Year's Wishes in German German Phrase English Translation Sonne, Mond und Sterne, alles liegt in weiter Ferne, doch das Gute das ist ganz nah ââ¬â ein glà ¼ckliches und schà ¶nes neues Jahr! Sun, moon and stars, everything lies at a great distance. However, goodness is just ââ¬Ëround the corner ââ¬â have a happy and lovely New Year! Das alte Jahr ist jetzt bald futsch, drum wà ¼nsch ich dir einen guten Rutsch. Glà ¼ck soll uns das neue Jahr gestalten und wir bleiben hoffentlich die alten! The New Year will soon be gone, and so I wish you a good year. May luck the New Year us bring and we the same old pals still be. Es wackelt spt durch Nacht und Wind, ein Ferkelchen das lacht und singt. Es wà ¼nscht nur eines, das ist klar: Alles gute im neuen Jahr! Shaking through the darkness and the windis a piglet which laughs and sings. It is clear to see, it is wishing one sole thing: All the best may the New Year bring! Ich bin die kleine Silvestermaus, steh leider nicht vor deinem Haus. Drum schick ich dir aus weiter Ferne, eine Hand voll Zaubersterne. Alles Gute fà ¼r 2011! I am the little New Yearââ¬â¢s mouse, who unfortunately canââ¬â¢t be in front of your house. Thatââ¬â¢s why Iââ¬â¢m sending you from afar, a handful of magic stars. All the best for 2011! Heutââ¬â¢ an Silvester will ich dich grà ¼ÃŸen ââ¬â und Dir mit einem Kuss den Tag versà ¼ÃŸen. Doch nicht nur heute denk ich an dich, das ganze Jahr bist Du der Sinn fà ¼r mich. Today on New Yearââ¬â¢s, I want to greet you and sweeten your day with a kiss. But today is not the only day that Iââ¬â¢ll be thinking of you - you are to me the whole reason for being the whole year through. Endlich ist das alte vorbei, das Neue kommt, ich bleib dabei. I wà ¼nsch dir ein frohes neues Jahr! Finally the old has passed, the new is coming and Iââ¬â¢m standing by. Happy New Year! Am Himmel leuchten die Sterne so klar, ich wà ¼nsch dir ein frohes Fest und ein gutes neuesJahr! The stars in the sky shine so clear, I wish you a happy celebration and a happy New Year! Hab Dir bei der Zukunftsbank aufs Konto 2011, 365 Tage Liebe, Glà ¼ck und sà ¼sse Trume einbezahlt. Viel Spass beim Ausgeben und einen guten Rutsch ins neue Jahr! This is what I deposited in your 2011 bank account in the Bank of the Future: 365 days of love, luck and sweet dreams. Have fun doling them out and all the best for the New Year! Lebe! Liebe! Lache! Auf diese Weise mache Dein neues Jahr zu einem Fest, das Dich Dein Leben feiern lsst. Live, love and laugh! In this way, you make your new year a celebration of your life.
Wednesday, November 6, 2019
Using Page and Section Breaks in Microsoft Word
Using Page and Section Breaks in Microsoft Word Using Page and Section Breaks in Microsoft Word When writing a longer paper, like a thesis or PhD dissertation, it makes sense to break the document down into a series of distinct chapters, each starting on a new page. You could, of course, achieve this by simply hitting ââ¬Å"Enterâ⬠a bunch of times until a new page appears. But this can make your document look untidy, since any changes you make before the break will cause subsequent text to go out of alignment. A far better option is to use Microsoft Wordââ¬â¢s inbuilt page and section breaks. Page Breaks As the name suggests, a ââ¬Å"page breakâ⬠in Microsoft Word is a break between pages in your document (sometimes life really is that simple). This ââ¬Å"hard breakâ⬠allows you to edit separate sections of your work without worrying about text shifting around elsewhere. To add a page break in your document, simply: Position the cursor where you want the page break to appear Under the ââ¬Å"Insertâ⬠tab, click on the ââ¬Å"Page Breakâ⬠button Alternatively, you can add a page break by going to the ââ¬Å"Page Layoutâ⬠tab, clicking on ââ¬Å"Breaksâ⬠and selecting ââ¬Å"Pageâ⬠from the dropdown menu. Voila! Section Breaks Adding a ââ¬Å"section breakâ⬠to a document allows you to apply different formatting options in different places. This can be useful if you want to use specific headers for different chapters in your dissertation, or different page numbering styles for distinct parts of a document. To add a section break between pages, all you need to do is: Select where you want the section break to appear with the cursor Go to the ââ¬Å"Page Layoutâ⬠tab and click on ââ¬Å"Breaksâ⬠Under ââ¬Å"Section Breaksâ⬠in the dropdown menu, select ââ¬Å"Next Pageâ⬠You can also add a section break in the middle of a page by selecting ââ¬Å"Continuousâ⬠from the dropdown menu. This is handy if you want to apply varied formatting to different parts of a single page, such as splitting one half into two columns of text, but generally isnââ¬â¢t required in an academic paper. Once youââ¬â¢ve added section breaks to your document, you can then apply specific formatting options (e.g., page layout, headers, footers, etc.) to particular sections as required. Editing Page and Section Breaks Since you canââ¬â¢t usually see a page or section break (other than by the gap in the document), editing or removing them can be tricky. However, you can make page breaks visible by clicking the ââ¬Å"Show Paragraph Marksâ⬠button on the ââ¬Å"Homeâ⬠tab in Microsoft Word. This will make page and section breaks show up in your document as follows. You can then select, move, delete or edit around these breaks without having to guess where they are!
Monday, November 4, 2019
Scholarship Essay Example | Topics and Well Written Essays - 500 words
Scholarship - Essay Example But all that changed when I met my present host family for the first time. There was a warm feeling of kindness and understanding from the moment we first met, and somehow they took me in, and treated me like they would treat their very own daughter. There was this instant feeling of connection, and I knew immediately that I was no longer alone. They helped me with English, and encouraged me to talk more and more in the language, urging me not to be shy, insisting that if I did not make mistakes, I would not learn. Slowly, all the chatter around me began to make sense, and it was a relief to be able to greet the people around me in a a language they understood. The family also encouraged me to take part in their life, and to understand the frank, welcoming American culture. In the course of my stay with them, I have been able to visit various American cities like Boston, New York, Kansas City, San Francisco and Los Angeles in their company. I have seen America like it actually is, and not as I saw it earlier on television, and my respect for this country has grown.
Saturday, November 2, 2019
Statment of Purpose Personal Statement Example | Topics and Well Written Essays - 250 words
Statment of Purpose - Personal Statement Example Despite various hardships, especially in my first year which could have seen me drop from the course, I decided to struggle and pursue the course and through the effort, I graduated from King Khalid University with a bachelorââ¬â¢s degree in Medical Laboratory Sciences in 2012. In the course of my learning, I studied many fields including Biochemistry and Molecular Biology, Pathology, Histopathology, Microbiology, Virology, and Immunology, and was chosen as a group leader in the last two years of my course, a position I held until graduation. I started my one year internship in a central hospital, training in twelve sections inside the lab. During the same period, I attended some medical related conferences where I gained further insights in the medical field, while also working for four months in another hospital as Lab Manager. After the internship, I obtained a scholarship from my country to continue my higher education in United State of America. Here, I have been studying English at the University of Oregon, and I would like to combine my science background and English language to pursue a higher level education in my specialization, of which I discovered that Cytopathology program is where my interest and competency are positioned, and I really believe that I will be successful in this field. Therefore, I am seeking enrollment in Cytopathology Masters
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